AEUC GAME STUDIO • MELVIN PRICE PRODUCTION DETAIL V6
AEUC Unreal Bridge
KEEP THE LAYOUT • FIX THE LOOK
Turn the current dam layout into a believable outdoor Mississippi River facility.
V6 stops changing the large-scale lock/dam layout. It cleans remaining clutter and adds the scene treatment that is still missing: weathered concrete and steel, Mississippi water, grass/ground, asphalt, railings, bollards, lights, gate machinery and controlled exposure.
Current Project
AEUC Mississippi Classic
0 scene(s) • 0 AEUC design objects • Dam_FirstPlayable remains the base map
What V6 adds/fixes
✓ Keep the current V4 facility layout
✓ Hide remaining AEUC blockout clutter
✓ Weathered concrete material
✓ Dark dam/service steel material
✓ Muddy Mississippi water surface
✓ Illinois-side grass/ground mass
✓ Asphalt road + parking surface
✓ Lock railings
✓ Bollards
✓ Navigation/service lights
✓ Gate machinery detail
✓ Controlled sun/skylight exposure
✓ Unbound post-process exposure control
✓ Wide aerial framing after build
✓ One staged Unreal operation per tick
Use only this file
Keep Dam_FirstPlayable open and save first. Run only AEUC_MelvinPrice_ProductionDetailV6.py. Do not rerun older V5/V4/V3 scripts.
Status
Generate the V6 production-detail agent and run it with Dam_FirstPlayable open.