Create, build, test, connect and publish your game inside the AEUC ecosystem.
The Marketplace is the main creator-facing home for AEUC game creation. Build from scratch with the Professional Game Builder, use EAGLE and AEUC Open Web to help research and apply changes, test multiplayer, then prepare the project for publishing and selling through AEUC.
Connected Game Workflow
One Connected AEUC Stack
Marketplace is the studio. Labs supplies the technology.
AEUC Labs develops EAGLE, Open Web research, simulation and future Unreal tooling. The Marketplace Game Studio is where creators actually build, test, publish and eventually sell games and game assets.
Game Creation Tools
Professional creation tools inside AEUC Marketplace.
Professional Game Builder
Build scenes, rules and story in a studio-style workspace, then let EAGLE AI apply level objects and game changes directly into the project.
EAGLE + AEUC Open Web
Describe what you want. EAGLE can research through AEUCWeb.com, create a practical game plan and produce machine-applicable builder actions without requiring paid external AI for the normal path.
Classic Game Builder
Use the original multi-level browser builder with scenes, collisions, sprites, music and local testing.
Objects + Items
Add players, enemies, NPCs, doors, pickups, collectibles, hazards, walls, checkpoints and goals.
Game Rules
Set lives, scoring, timers, player counts, collision and multiplayer rules from the professional inspector workspace.
AI Apply to Game
Generate an EAGLE plan and click Apply AI to Game to insert supported objects, rules, levels and story directly into the project.
Online Multiplayer
Create room codes, matchmaking sessions and shared online game rooms for players on different devices.
Publish + Review
Prepare platforms, versions, rights, monetization, multiplayer features and release-readiness information.
Save or submit your game project.
Use this section for your game title, platforms, versions, rights, monetization, multiplayer features and release-readiness information after you have built and tested the game concept.